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Captive Weird // Compleated Conjurer
Captive Weird // Compleated Conjurer
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Quantity: 5
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Defender
{3}{R/P}: Transform this creature. Activate only as a sorcery. ({R/P} can be paid with either {R} or 2 life.)
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When this creature transforms into Compleated Conjurer, exile the top card of your library. Until the end of your next turn, you may play that card.
